Wednesday, 5 November 2008

Busca a Chung Li


Kind of project: flash game
Client: Sony Entretaiment Television
Agency: iCONOS
My tasks: programming.
Comments: this is a point-and-clic rush/memory game made for a tv show where the player has to find one character in the photos before the time goes up. Not that complex but fun anyways.
Link: clic here

Wednesday, 15 October 2008

Noolah







Kind of project: interface prototype
Client: an italian web designer
Agency: n/a (freelance job)
My tasks: programming and animation
Comments: This was a prototype for a proposal of a web-based community project, all made in flash. The client wants a sensation of space and deepness, bubbles floating all around the space, fluid and organic animations, etc, an all of that in 48 hours... They give me the screenshots and a very fussy and incomplete navigation sequence, but after all it suppose to be just a sale resource and not the project itself. I did the best I could in that very short period of time, after all the conditions I kind of like the result.
Link: clic here

Thursday, 21 August 2008

Ya eres 1/2 mafioso en China


Kind of project: flash game
Client: Sony Entretaiment Television
Agency: iCONOS
My tasks: concept and programming.
Comments: this is a shooting galery-style game made for a tv show where the player has to kill the tv show characters without killing innocent people. There are several spots where people and character can appears randomly, also there is some other hidden animations and effects. The goal is to kill as much as possible before the time goes up.
Link: clic here

Wednesday, 30 July 2008

Piques Fangueros


Kind of project: flash game
Client: Maizoritos
Agency: ARS Interactive
My tasks: concept and programming
Comments: I made this racing game and really enjoy so much the result, is and endless-random track with ascending difficulty in road complexity and elements. The player has to pass checkpoints to gain extra time and go as far as he can before the time goes up.
Link: clic here

Sunday, 20 January 2008

Atrapa Frutas





Kind of project: flash game
Client: Jugos Del Monte
Agency: WIKOT
My tasks: concept and programming.
Comments: I made this game inspirited in the very old KABOOM game from ATARI 2600. I put some power-ups to make it more fun where my personal favorite is the absurd Soap Bar that makes the fruits down slower in a bubble. The goal is obtain points recollecting the good fruits and not those in bad-shape. It has 5 ascending difficulty levels with different fruits and effects. Also it has a bad guy represented by a snake in the tree (from the plot of the history) and worms that comes from bad-shape fruits. The client was very please because Monty (the main character) been a natural good recollector is the central idea of the campaign, so that concept was very good represented in the game.
Link: clic here

Wednesday, 9 January 2008

Ciudad Clio



Kind of project: interface engine for a minisite
Client: Renault
Agency: Wikot
My tasks: programming and animation
Comments: This was a collaboration for other production team in Wikot. This is a 3D simulation made with layers moving at different speeds. My job was program that environment movement with an fake-3D effect horizontal scroll and also integrate the characters in the scene with a programed change of animation loops in reaction with the mouse. Here in this demo there is only 1 character because my duty was make 1 integration example and let the team in charge do all the others.
Link: clic here*
*: This is just an earlier stage demo of the project, the final version is not online anymore

Monday, 12 November 2007

El Puesto de Jugos

 


Kind of project: flash game
Client: Jugos Del Monte
Agency: WIKOT
My tasks: concept and programming
Comments: I made this game inspirited in the popular Diner Dash game where you have to please everybody with a good service avoiding long waiting times in lines and giving everybody the juice that they want, if you do it good the will let you good tips and recommend your local so new clients keep coming, if not they becomes stressed and eventually abandon the place giving bad reputation to your local. It has very good artificial intelligence engine and gradual/infinit difficulty and speed level giving a very good gaming experience to the player (target 8 to 14 years old kids in this case). It has several elements to interact with and a balanced rewards system to keep the game enjoyable.
Link: clic here

Tuesday, 28 August 2007

Los Frailes están aquí







Kind of project: minisite made in flash
Client: Flor de Aragua
Agency: Wikot
My tasks: programming and animation
Comments: This is a very nice project and very much fun for me to do it because it achieves the goal of making and environment for the user where he enters in the Friar's office and searches in his desk where finds the contest rules, prices and winners. It has a smooth mouse/hands interaction movements and animations made by code.
Link: clic here*
*: This is just an earlier stage demo of the project, the final version is not online anymore

Tuesday, 1 May 2007

Chipsahoy 3D cookie : character modeling and animation





Here you can see some animated gifs:



Kind of project: msn animated emoticons
Client: Chipsahoy Venezuela
Agency: WIKOT
My tasks: 3D modeling, texturing, lighting, character setup and animation of chipsahoy cookie.
Comments: I made this in Maya from scratch based only on reference commercial images. I love 3D works and I use to do it in my free time, but this is my first real commercial application.
Link: clic here*

* you have to be registered in order to see the msn avatars made with the 3D cookie, on section: "lo más cool!", subsection :"bájalo", option: "en tu msn"

Saturday, 3 February 2007

Flor de Aragua



Kind of project: wesite made in flash
Client: Flor de Aragua
Agency: Wikot
My tasks: programming and animation
Comments: This was a real challenge for me at that time because the client talk about an idea of creating a world where we can find all the different kind of products that they have, that is to say: cheese. They want a flying smooth animation and in order to allow that I made a tool to move in the space and clic for registering 3d points that then would form a navigation path. It was a very rich-full programming experience for me, but in the end, they decided to return to the original idea of going directly to the objective or hotspots with products.
Link: clic here