Sunday 20 January 2008

Atrapa Frutas





Kind of project: flash game
Client: Jugos Del Monte
Agency: WIKOT
My tasks: concept and programming.
Comments: I made this game inspirited in the very old KABOOM game from ATARI 2600. I put some power-ups to make it more fun where my personal favorite is the absurd Soap Bar that makes the fruits down slower in a bubble. The goal is obtain points recollecting the good fruits and not those in bad-shape. It has 5 ascending difficulty levels with different fruits and effects. Also it has a bad guy represented by a snake in the tree (from the plot of the history) and worms that comes from bad-shape fruits. The client was very please because Monty (the main character) been a natural good recollector is the central idea of the campaign, so that concept was very good represented in the game.
Link: clic here