Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, 29 September 2016

Instant Good Day 2



Kind of project: day/night cycle for Unity3d
Client: all Unity3d devs community
Producer: Blex Interactive (myself)
Comments: A lot of hard work has been put during my “free time” on the making of this new version. It took me longer than expected but all the attention to detail has paid off: many people are enjoining using Instant Good Day 2 in their projects.

First version of this asset was done according to my personal specifications and for my own use, this new version is all about user’s feedback and suggestions. I am very glad to see how together we have come to a very solid, polished, easy to use and pretty looking day/night cycle.

The user manual is also a very important part of the user experience. It guides the user through every aspect of how it should be used, identifying every feature, exploring all the demo scenes to identify implementation examples and finally a troubleshooting section with all the possible scenarios that I was expecting people to encounter.

It means a lot to see all this effort been appreciated and know this asset is now part of many interesting project types including desktop, mobile and even VR.
Video: clic here
Website: clic here

Tuesday, 14 April 2015

Stonehenge



Kind of project: Stonehenge 3d model for Unity3d
Client: all Unity3d devs community
Producer: Blex Interactive (myself)
Comments: I love ancient megalithic structures in general but this one is probably my favorite, I wanted to "feel" how it would be to walk inside it and since I have never done that in person until now, I did it in Unity also using Instant Good Day as part of the magic formula. I liked very much and I had a lot of fun investigating and modeling very close to the real thing based on photos taken by tourists. I decide to give the final model for free so anyone can use it on their projects.
Website: clic here

Saturday, 24 January 2015

Instant Good Day



Kind of project: day/night cycle for Unity3d
Client: all Unity3d devs community
Producer: Blex Interactive (myself)
Comments: doing some architectural exploration project with Unity I realize that I will going to need a reusable yet simple and good looking day/night cycle solution for my projects needing outside environmental lighting so I decide to do just that, later I convert it on a product for the asset store having until today a huge success which I am very proud of.
Video: clic here
Website: clic here

Tuesday, 1 May 2007

Chipsahoy 3D cookie : character modeling and animation





Here you can see some animated gifs:



Kind of project: msn animated emoticons
Client: Chipsahoy Venezuela
Agency: WIKOT
My tasks: 3D modeling, texturing, lighting, character setup and animation of chipsahoy cookie.
Comments: I made this in Maya from scratch based only on reference commercial images. I love 3D works and I use to do it in my free time, but this is my first real commercial application.
Link: clic here*

* you have to be registered in order to see the msn avatars made with the 3D cookie, on section: "lo más cool!", subsection :"bájalo", option: "en tu msn"